![]() Character creation is by choosing race (mortal, shade, Priest hunting through Hell for souls wrongly imprisoned to a vile Inferno 1st ed by Gabe Ivan (1994) Death's Edge GamesĪ fantasy/horror RPG set in Hell - with characters ranging from a Year - until they are woken from cryo sleep by a 4 foot tallĬockroach and was asked "Help us!" The characters are lost in aįallen alien empire of a hundred million inhabited worlds, Who hardly realize that thousands of people are vanishing every Set in the present, PC's are part of the masses Incursion 1st ed by Richard Tucholka (1992) Tri-Tac GamesĪ sci-fi RPG about humans abducted from Earth who escape theirĪlien abductors. Loser - but the result in-fiction must be agreed on by both players. Resolution is handled by highest die of twoįorms plus modifiers, and the winner may impose penalties on the Is rated from d4 to d12, and player-defined particular strengths areĪdded as modifiers. "For Myself", "For Others", "With Love", and "With Violence". Where the attributes are the six Forms, namely: "Covertly", "Directly", "The Unquiet Past", and "A Nest of Vipers." It uses a step-die system, A game begins by generatingįour entries for each of the four Oracles (16 total), with the Oraclesīeing predefined as "Blood & Sex", "God-kings of War", That include random situation-generation mechanics to create charactersĪnd create dramatic conflicts for them. In a Wicked Age 1st ed by Vincent Baker (2008) Lumpley GamesĪ sword and sorcery fantasy role playing game, with abstract mechanics It is set in a chaoticįuture where intelligent machines are threatening human existence Imperium 3000 1st ed by Torbjørn Lien (1993) Lovehulen SpilldesignĪ Norwegian-language diceless sci-fi RPG. To purchase new traits and abilities, which range from firebreathing The Imps can use Praise Points between sessions Successful missions or quests can earn "Praise Points" from the After a successful roll, it is reset to 2.Ĭharacter creation is class-based, including classes such asīig Dumb Imps, Smart Imps, Devious Imps, and Crazy Imps. The target number starts out at 2, is raised one-for-oneīy spending Guts points. Players spending "Guts Points," which are a sort of hero pointsįor the game. Task, but rather is an absolute number which is independent of the This is not based on the difficulty of the It uses a simple system where the player must roll under a The Imp Game, Mischief & Mayhem 1st ed by Nate Petersen (2005) Neo Productions UnlimitedĪ humorous fantasy RPG where the player characters are imps - tinyīumbling demonic henchmen working for a fiendish wizard played by It uses a step-die system, with limited point-buy Immortal: The Invisible War 1st ed by Ran Ackels (1994) Precedence 2nd ed (1999)Ī modern-day-magic RPG about shape-shifting immortal beings fromĪ long-past mystic accident which created them, fighting other ![]() Skills are broken up into class skills, racial It uses a percentile skill-based system except for combat which Michael Tenery III (1998) ImagineĪ universal RPG system, based on the "Players Guide" (348pp). Spell list, referee advise, six adventure scenarios and custom genre Game also includes custom character sheets, magic rules and sample Roll a d6 and try and get under your attribute or skill. It uses a licensed variant of the "1PG" system fromĭeep 7, Inc. ![]() Popularized by authors such as Tamora Pierce, Mercedes Lackey and Idyll: Romantic Fantasy 1st ed by James Stubbs (2007) Heyoka StudiosĪ romantic fantasy mini-RPG (14 pages), that emulates the fiction Advantages can make small changes to the world, boost die rolls, recover lost Stamina, Characters can spendĭetermination Points to gain advantages through Qualities, and gain Determination Points by invokingĬhallenges. ![]() Or Motivation) and negative Challenges (such as a Fear or Vulnerability). Team of player characters create freeform positive Qualities (such as Secret Identity, Connections, There are over 70 powers in the core rules. The attributes are Prowess, Coordination, Strength, Intellect, Awareness,Īnd Willpower. Only the player rolls to resolve contests.Ĭharacter creation is random-roll including origin, attributes, the number and type of powers,Īnd specializations. Action resolution is based on attribute + 1d6 - 1d6 (adding a positive and subtractingĪ negative die) compared to difficulty. There is no setting although there are sampleĬharacters. Index ICONS: Superpowered Roleplaying 1st ed by Walt Ciechanowski, Morgan Davie, Steve Kenson, Gareth-Michael Skarka (2010) Adamant Entertainment Assembled ed (2014) Adamant EntertainmentĪ superhero RPG using a simple original system. RPG Encyclopedia Entries: I RPG Encyclopedia: I 0-9
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